Showing posts with label C#. Show all posts
Showing posts with label C#. Show all posts
Intro to Game Development - The Xamarin C# Way

Intro to Game Development - The Xamarin C# Way

This post contains a presentation presented at XHackers meetup, Bangalore, India on 27th of Feb 2016. C# Game engines to develop 2D and ...

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[Presentation] Gaming in C#

[Presentation] Gaming in C#

This is a session presented at BDotnet on Feb 20th,2016. Game engines like Unity help game developers to develop 2D and 3D games with C# ...

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Gaming , C# : Come..Fall in Love with CocosSharp

Gaming , C# : Come..Fall in Love with CocosSharp

You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. -Ri...

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Gaming : Windows Universal Apps with Unity

Gaming : Windows Universal Apps with Unity

We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity...

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Unity and C# : Performance Optimisation tips

Unity and C# : Performance Optimisation tips

“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimi...

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Unity and C#: Game Loop (Awake,Start,Update)

Unity and C#: Game Loop (Awake,Start,Update)

Introduction The central component of any game, from a programming standpoint, is the  game loop.  It allows the game to run smoothly regard...

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Unity and C# : Learn Scripting

Unity and C# : Learn Scripting

Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange ...

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My First Game : Start to Store

My First Game : Start to Store

It all started two months ago..... My ease for learning something new pushed me to start looking into Unity3D ,One stop game engine with a m...

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Touch-ups before publishing your Unity game to Windows store

Touch-ups before publishing your Unity game to Windows store

Two days ago, i have published my first game to windows store and  below are the steps which i followed before publishing the game..... I w...

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Unity and C# :Memory Management and Garbage Collection

Memory management is the art and the process of coordinating and controlling the use of memory in a computer system. Memory management can b...

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Unity : What and How

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflo...

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